Mario suddenly awakes and decides to tell Luigi, Toad, and Princess Toadstool, who all report experiencing the same dream. A voice identifies the world as the dreamland of Subcon, and asks for Mario's help in defeating the villainous frog named Wart, a tyrant who has cursed Subcon and its people. Mario has a dream of a staircase leading to a mysterious door to a mysterious place. Additional extra lives may be obtained by collecting hidden 1-Up Mushrooms or by using the coins collected from Sub-space to win the Bonus Chance minigame played between the levels. The player will receive a Game Over upon losing the last life, though the player may continue up to twice in one game. The player can replenish health by collecting floating hearts that appear upon defeating a certain number of enemies. 2 with three lives, which are lost each time the player's character loses all health from enemy or hazard damage or when the character falls off the screen. : 17–21 The player must defeat a boss enemy at the end of each of the first six worlds, then defeat Wart himself at the end of World 7 to complete the game. Other items available include cherries, which are collected in order to acquire a Star and the POW Block, which can be used to quickly destroy all the enemies visible on the screen. In addition, certain jars, when entered in Sub-space, will warp the player to the later worlds, skipping levels altogether. Magic potions found in each level are used to temporarily access "Sub-space", an inverted area where the player can collect coins and Mushrooms that increase the character's maximum health. Some rooms are accessible by entering certain jars. Levels contain multiple sections or rooms that are connected via doors or ladders. : 6 Each world has a particular theme that dictates the obstacles and enemies encountered in its levels, such as desert areas with dangerous quicksand and snowy areas with slippery surfaces. Each world has three levels, except World 7, which has two. The game consists of 20 different levels across the seven worlds comprising Subcon. These objects include enemies, blocks, or vegetables pulled from the ground. Instead, the character lifts and throws objects at enemies or throws enemies to defeat them. Unlike other Mario games, the characters cannot defeat enemies by jumping on them but they can stand on the enemies. The original only scrolls from left to right, but this game can also scroll vertically in some areas. Unlike Super Mario Bros., this game has no multiplayer functionality, and no time limit. For example, Luigi can jump the highest Princess Toadstool can float Toad's strength allows him to pick up items quickly and Mario represents the best balance between jumping and strength. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. : 3–4 Before each stage, the player chooses one of four protagonists: Mario, Luigi, Toad, and Princess Toadstool. The objective is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. The playable characters can now also lift and throw things to defeat enemies. 2 features some enemies and items from Yume Kōjō: Doki Doki Panic. It was re-released in Japan for the Famicom as Super Mario USA ( 1992), and has been remade twice, first included in the Super Mario All-Stars ( 1993) collection for the Super NES, and as Super Mario Advance ( 2001) for the Game Boy Advance. 2 was a commercial success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the Mario series. The characters, enemies, and themes in Doki Doki Panic have the mascots and theme of the festival, and were adapted into the Super Mario theme to make a second Super Mario Bros. sequel based on Yume Kōjō: Doki Doki Panic, Nintendo's 1987 Family Computer Disk System game which had been based on that Super Mario sequel prototype and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo. However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. 2, for its mature market in Japan in 1986. Instead, it quickly released a minor adaptation of the original with advanced difficulty titled Super Mario Bros. in 1985, Nintendo canceled its sequel prototype with overly ambitious new gameplay based on multiplayer lifting, throwing, and vertical scrolling. It was first released in North America in October 1988, and in the PAL region in 1989.Īfter the smash hit Super Mario Bros. 2 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System.
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